Invitation: launch of the mixed reality game Are You For Real?
Thursday, 25 April 2013 09:15
The Patching Zone, Kosmopolis Rotterdam, and Zadkine cordially invite you to the launch of the mixed reality game Are You For Real?, which will take place on the 23rd of May at 3 p.m. at the Jan Ligthartstraat 250 in Rotterdam.
During the last few months, the ICT and Human Technology students together with The Patching Zone’s team have worked extremely hard to create this game and we would like to share their work with you.
Come and join us on the 23rd of May! The kick-off will be at 3 p.m. Everybody can come and play. You will be equipped with special communication devices that will help you to fulfil your secret mission. Rotterdam South will become your playground. Or do you prefer to be behind the controls? In that case you can coach the players in the field and you’ll be in touch with your teammates by means of a new communication device. Now it’s up to you to fulfil your mission!
Background information:
Are You For Real? is a mixed reality game that is situated in Zuidplein and the Rotterdam central library. The players explore the boundaries of reality by using a new generation of communication devices. Public transportation, the iconic Erasmus bridge, the Willems bridge and the Maastunnel are no longer the only connections between the north and south of Rotterdam. Are You For Real? reveals a new infrastructure; one of digital and analogue communication channels and devices that players will use to explore both parts of the city on different levels. Players will be equipped with special communication devices that will help them to fulfil their secret mission and that will enable them to stay in touch with their coaches in the library, to interact between different locations and get acquainted with its inhabitants. Communication is therefore the key to crack the code and fulfil the secret mission.
Are You For Real? is based on the urban development of Rotterdam, since the city and its inhabitants change constantly. Identity, differences and interaction have become the core of Rotterdam’s DNA. In Are You For Real?, the players try to decipher the codes of that DNA. “The Other” plays and quintessential role, because it is an important part of the secret mission to unravel the identity and motives of “The Other”.

Sebastien; our new young professional
Wednesday, 03 April 2013 11:47

Sebastien, from Belgium, has been experimenting with audio, sound, and electronic Music since he was sixteen years old. Nonetheless, he worked in different technological fields before he started working with music professionally. While working in the technological field, Sebastien added flavour to his career by attending the School of Fine Arts in Oudenaarde, where he successfully completed a part-time course in Mixed Media Art. This was also the place where he started working with sound and video art amongst others. After finishing the course, Sebastien moved to Brighton, where he obtained a Master’s degree in Digital Media Art at the University of Brighton.
Today, Sebastien works as an interdisciplinary media artist whose audio and video art works are being exhibited nationally as well as internationally. He creates his audio and video works by combining soft- with hardware.
Sebastien is very enthusiastic about Streetwise Billboards, since the social and human aspects play a key role in the project. Together with Sebastien, for instance, the Human Technology students are researching the possibilities of real-time sound manipulation and the potential role for human interaction in that particular process.
Interactive Streets Program Update
Wednesday, 27 March 2013 09:45
We are proud to inform you about the most recent program update for the Interactive Streets seminar, that takes place April 8th, in Rotterdam:
Korrie Louwes, Alderman for the Labourmarket, Higher Education, Innovation and Participation, Municipality Rotterdam will kick-off the seminar at 9:15 !
For those who didn't register yet: we recommend to register as soon as possible as seats are limited, via the online registration form: http://mediawerf.patchingzone.net/form/
We are looking forward to welcoming you!
Program Interactive Streets April 8th, 2013
9:00 Welcome, coffee and tea
9:15 Korrie Louwes, Alderman for the Labourmarket, Higher Education, Innovation and Participation, Municipality Rotterdam will kick-off the seminar
9:30 Narratives for mixed reality games; Matt Adams, artist Blast Theory (UK)
http://www.blasttheory.co.uk/bt/index.php
10:00 PleassantPass; Professsor Pieter Jan Stallen, Pleasantpass, University Leiden (NL)
10.30 Break
11.00 Sound art in public space; Laura Maes, sound artist, researcher, University College Ghent School of Arts (BE) http://laura.annaville.net/
11.30 Intelligent Urban Streets; Professor Elke den Ouden, Intelligent Lighting Institute, Technical University Eindhoven (NL) http://ili-lighthouse.nl
12.00 Lunch
13.00 Parallel workshops
16.30 Workshop outcomes are presented
17.00 Drinks
17:30 Close down
Seminar Interactive Streets
Friday, 15 March 2013 15:02
Seminar April 8th
The Patching Zone, Zadkine Human Technology and Kosmopolis Rotterdam, The Netherlands
Location:
Zadkine Human Technology
Seminar room
Montessoriweg 14, 3083 AN Rotterdam
Interactive streets
The seminar focuses on Interactive Streets, a new trend that, through different channels, has silently become part of our lives.
At first glance most of the developments in the field of interactive environments seem to be unrelated, as they are developed by different expert groups and for different markets. Many discipline-specific, cutting edge developments have caught our attention in the past, due to the forecasted implications for their specific application domains. This involves e.g. health, computerized households and centralized community services. In this seminar we’ll explore another angle and analyze the emerging interactive outdoor field from several applicable theoretical backgrounds. Consequently we’ll be looking for crossovers and discuss the future scenarios with artists, designers, thinkers, developers, educators, students, market parties and policymakers. Special attention will be paid to the social implications and cultural parameters. The seminar explores how interactive outdoor environments affect our lives both in our leisure time or while we are en route. We are keen on learning from the work of early innovators and pioneers, as it is our goal to develop ideas for advanced services, improved devices and interactions that will positively contribute to the (social and cultural) quality of the city's public space. We’ll try to identify emerging fields and expose the challenges for technology, creativity and critical design. We’ll introduce the theme of this seminar with a brief outline of two current trends that are happening in many different fields; the relocation from our indoor activities to the outdoors and the search for sustainable energy resources.
Crossover: our daily outdoor reality
Let’s start close to our (fashionable) daily lives. In the leisure magazines the contemporary trendy 21st century human being is portrayed in environments that are liquid spaces. The indoor living room blends with the outdoor garden where one wines and dines with friends in the outdoor kitchen. Tablet computers and smartphones allow us to work in the park, on the boat or have our business meetings at heated terraces. It becomes harder by the day to distinguish our ‘real’ from our virtual reality, because most of the time our physical environment is linked with our virtual networks via social media through our smartphone and tablet pc's; we live in a mixed reality. GPS, location-based apps and services, a recent rapidly grown branch of computer applications, all play into this. As we know location-based services exceeds the capabilities of navigation, interactive advertisement and tracking. Location-based services have encouraged youth to relocate from their indoor environment to the outdoors, in order to play augmented reality games that replace the computer desk with interactive playgrounds or smart schoolyards. Moreover it has enabled elderly to go outdoor for their exercises with a virtual trainer.
Crossover: sustainable energy
Another field of interest that connects a large variety of interactive outdoor developments is rooted in the desire (and the need) for alternative energy resources. Many scientists, artists and designers work on field research and carry out experiments for independent and sustainable power generation. Large scale smart infrastructural innovations are developed out in the international mobility field, such as the concept of solar highways, where regular asphalt is replaced by solar panels that are drivable by cars, and LEDs that interactively indicate the road lines from underneath the surface. Energy generation by other means than the known sustainable resources such as solar and wind also seem to have reached maturity by now. Interesting approaches to children's playground games have been developed that include an energy source charged by kinetic energy that is generated by the movement of their bodies. Other smart pavement and road innovations deal with energy that is generated from vibrations in the road paving.
Design challenges
The above mentioned examples mainly identify the crossovers between technology and trends. In the Interactive Streets seminar however, we’ll investigate the implications and the embedded opportunities for the users’ experience. We’ll discuss how future applications in this field can be beneficial to specific social aspects in the city (of Rotterdam) and how we can use this technology to engage with the city's citizens as co-creators. Most of the above mentioned developments have been investigated and explored for decades by artists, designers and researchers. Today these developments have found breeding ground in the mainstream culture. For us the time is now to touch base and arrange a meeting among the pioneers and the future developers, commissioners and policy makers. We have invited four internationally acclaimed speakers, who will share their visions on design, based on their work in this field. After four inspiring lectures we invite you to participate in one of our workshops, where sharing expertise and experience will result in the creation of new ideas and inspiration for us all. In the afternoon workshops we’ll furthermore work on dreams, concepts and solutions and the design challenges that are to be expected.
Background
This seminar is part of Mediawharf, The Zadkine mediastudio where praxis and knowledge meet, and its first assignment: Streetwise Billboards. http://mediawerf.patchingzone.net/
Mediawharf - Streetwise Billboards partners: The Patching Zone, Kosmopolis Rotterdam, Zadkine Human Technology. Crisp, Blast Theory (GB), Translocal (FI)
Sponsors: Stichting DOEN, VSB Fonds, SNS Reaal Fonds, Fonds voor Cultuurparticipatie, Europees Programma Cultuur, Stichting Bevordering van Volkskracht, Prins Bernhard Cultuurfonds, Alcatel One Touch
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