Game release Break-it-down
Wednesday, 01 June 2011 14:31
At the Open Day of CKC Zoetermeer on May 21th, the Digital Art Lab team launched their self-developed dancing game Break-it-down. The objective of the game is to exactly copy dancemoves that are shown on the screen. To monitor the movement of the players the game uses two Wii-controllers, that players attach to their arms.
The game was very popular at the Open Day, a lot of youngsters stayed around at the Lab to break the latest high score or to dance along with the other players. For a special video of the Digital Art Lab at the Open Day, please click here.
The Break-it-down game is made possible by the following people:
Digital Art Lab team
Peter Bogman - programming/game development
Emoke Bada - communication/ game design
Kristina Andersen - lead game design
Inge Ploum - continuity manager
Timothy Andrews - hiphop dance expert/game design
Kim Wijsbeek - technical advisor/musical expert/game design
Annelies de Graaf - props design
Digital Art Lab manager: Audrey Samson